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Showing posts from October, 2009

DDO: Autwind Where's your Trousers? (I hate Ooze)

You may wonder why Autwind Horogood, that precocious scholar of the arcane arts, is running around Stormreach in his underwear. If you are astute you may even have noticed the distinct lack of an imposing wizardly staff in his hands. How has this sorry state of affairs come to pass? Oozes. That is what has led to this.  Squelchy slimy fetid oozes. Autwind is working his way through a quest arc set in the Kobold infested tunnels of Storm-reach waterworks . Things went well enough for the first couple of missions and large numbers of Kobold were slaughtered.The third mission is set in Clan Tunnelworm's lair and these particular Kobolds are rather remiss in their housekeeping. The lair is filled with rapidly respawning grey oozing creatures. Not only are these oozes immune to my fiery magics they also exude an acidic slime which dissolves weapons and clothing. One minute Autwind was a powerful wizard commanding terrible arcane forces,the next minute he was standing in his underwe

Reasons I will not be buying Modern Warfare 2 on the 12th November

I have bought every Call of Duty game available for the PC. I think that Call of Duty Modern Warfare was a stunning achievement which raised the bar for both single and multiplayer gaming. I am very much looking forward to playing Call of Duty, Modern Warfare 2 but I will not be buying it on the release date of 12th November. These are my reasons why. Partly it is because the dedicated server issue has upset me. It not just because I think it is a bad decision although the case against it is strong . What really really upsets me is the response from Infinity Ward representatives. This sounds like a company that has no respect for PC gamers. I am a PC gamer. Even more important that the dedicated server issue though is the price of the game. Quite simply €60 is more than I am prepared to pay to download this game. In a recent comment to an RPS article a poster called Bhazor summed up my feelings about game pricing almost perfectly: "But I wouldn’t say this was budget pric

MBPs musing on Entropia Universe, Online Poker, Spread Trading and Investing in Stocks and Shares

Simple proof that playing Entropia Universe is a bad idea if you expect to make money out of it: Look at all the money going in and all the money going out. All of the money going in comes from players. The money going out goes back to players less a cut for the developer Mind Ark. The total amount of money going back out to players is therefore less than the total amount going it. It follows that on average players get less back than they put in. The same logic applies to many other activities Simple proof that playing poker online is a bad investment if you expect to make money out of it: Look at all the money going in and all the money going out. All of the money going in comes from players. The money going out goes back to players less a cut for the casino. The total amount of money going back out to players is therefore less than the total amount going it. It follows that on average players get less back than they put in. Simple proof that "investing" in spread tr

Dungeon and Dragons online: The Sun Also Rises

I am pleased to announce that Autwind Horogood has put his study of the arcane arts to good use and has freed the citizens of Korthos Island from the icy grip of a Sahuagin controlled dragon. Released from the control of a Sahuagin mindflayer (Misery's Peak Mission) the dragon lifted its siege of the island bringing sunshine back to Korthoses shores and permitting ships to travel once again to Stormwind. Again I am reminded of Guild Wars. Just as in Guild wars completing the beginner quest arc opens up access to the rest of the world and also brings about a seismic change in the landscape of the starter zone. Unlike Guild Wars however it is still possible to go back and redo starter zone quests on the "sunny side" as the post dragon version of Korthos is known. Just as well, even though I have done many of the quests on hard at this stage it may prove useful to go back and do them on expert mode later in order to farm favour (the reputation grind of DDO). PS: I woul

MMOs my way: What do you want and what are you prepared to do to get it?

In my experience one of the most important steps to taking control of your own mmo gaming is to make an informed decision about your  approach to end game content. During the leveling game you can log on and do whatever takes your fancy, comfortable in the knowledge that everything you do helps you level up a little bit. Once you reach end game the paths to progressing your character are likely to require much more focused playing, are likely to involve long repetition  and may even depend heavily on luck. I think that in this environment it is vital to know what you are getting in to. Decide what you want to achieve and most importantly decide what you are prepared to do to get it. I helped out in a radiance dungeon run last night (running one of the starter dungeons which helps people gear up for raiding). It was an enjoyable encounter that was quite tricky in parts although the old timers had ran it so many times they knew all the tricks. When we killed the final boss and it ca

Trials of a noob wizard in DDO

While Cap'n John and others talk cheerily about soloing DDO missions on Elite level my poor Wizard struggled to complete them  normal. (Duh..Did I mention by the way that I was doing all the missions on normal instead of solo mode because I wasn't ticking the correct box?).  The difficulty stems from the dilemma that a wizard must stand still to cast spells but is very vulnerable while standing still because the lightly armoured wizard can take very few hits (plus attacks have a chance of interrupting the spell you are trying to cast). Well I have got as far as level 2, having just completed the Aqueduct mission and I am finally beginning to get the hang of things. I opted for the default wizard level up route. I like that you can customise your character but I amn't familiar enough with the game yet to take that plunge. At level two I can prepare four spells. After a bit of trial and error I have opted for a fairly eclectic mix: Mage Armour: A buff which compensa

A Europeans First First impressions of Dungeons and Dragons Online Unlimited

Spurred on by Thalian and Teshes recommendations and reassured by Elric's comment that it is posible to play on the US servers from Europe I installed DDO yesterday and spent two hours playing my noob wizard "Autwind Horogood" on the Thelanis server. In that time I got through the training instance and two beginner instances on set in a crypt and one in a store room. Fully accepting that this not even Ed Zitron could do a reasonable review after so short a play time I nevertheless want to capture my first first impressions (all good by the way). 1. The download and install were surprisingly painless. The whole thing took less than two hours for the high res client. Even minor patches to Lotro have taken longer than that. 2. No obvious discrimination against Europeans. I didn't have to falsify my address. The starter town seemed quite busy at 12:00 GMT. There was no obvious lag in the busiest areas of the town. I have only played solo missions so far but since

Nice things about Turbine making DDO Free to Play

1. I love that Turbine didn't let the game die but instead applied creativity and took a risk in turning it into a F2P. 2. I am delighted that the move seems to be working for them.  3. Perhaps the best news of all for customers is that Turbine , just like Valve before them seem to be discovering that reducing the price of games actually makes you more money. Please let more game developers get this message. Quote: ""All aspects of our business are growing. Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store." The internal projections for growth were doubled. Even more surprising, subscriptions have gone up 40 percent since the game has gone free-to-play." 4. I like the fact that Turbines micro-transation model has a large element of pay for content rather than pay to skip the grind. Its much better to pay for stuff you like rather than to have to pay to avoid stuff you don't like and

Mr. Big Bank Executive You Owe Me.

This is a reply to Tobold post today about a Fair Distribution of Profits from Banking. Tobold if you set-up up a company selling mousetraps and it goes bust due to mis-managament then I may feel sorry for you but unless I was foolish enough to invest in your enterprise I don't end up paying your bills. The past year has shown us very clearly that this is not the case for financial institutions. Every citizen ends up paying dearly for  mistakes in the banking and financial services sector. This shows us that although we didn't realise it at the time  they were actually gambling with public money, our money, because of our dependence on a working financial sector and the public necessity of underwriting their bad debts. Of course this means that that we need strong regulation to prevent financial institutions from gambling recklessly with our money. This is a lesson we seem to have to re-learn every few decades. I believe it also means that it is absolutely wrong for t

A New Theory of Organisation Behaviour

Being the proud possessor of an MBA and having worked in organisations large and small right from start-up all the way to managing director level of a multi-national subsidiary I think this is absolutely brilliant: http://www.ribbonfarm.com/2009/10/07/the-gervais-principle-or-the-office-according-to-the-office/ Thanks to Slashdot for the link.

Lotro:Pulling one mob away from a bunch.

I am sure this is well known to most players but I thought I'd write it up just in case somebody finds it useful. While soloing it is common to come across groups of mobs that are close enough together that hitting one will arouse the whole group. Most classes can handle two equal mobs at a time but three or more can get hairy so it is useful to be able to pull one mob away from a group to tackle on its own. As long as you have space to run to this can usually be done with careful pulling. The basic principle to remember is that a mob you have damaged will chase you for longer than a mob you haven't. First make sure you have a safe path to run away. Then pick the mob you want to bring down first and damage them with a ranged attack. Then turn and run down your safe path. Glance over your shoulder occasionally to see if any of your pursuers have given up. Those you haven't attacked will generally retreat before the mob you have damaged. Be careful not to run too far or

Pay me what you think I am worth.

I am actually glad that I already own World of Goo because if I didn't I would probably feel it necessary to avail of their current  "Pay what you think it is worth" offer. Its not the first time I have seen an offer like this but it is the first time I have seen it on a game that I was interested in and it creates an interesting dilemma. If I was going to avail of the offer I would have to decide what to pay for the game. I try to be honest. I don't want to steal the game but how much is a game worth anyway? The easiest cop out would be to note that  the game was on sale for €20before the offer and to pay that amount but that would is not an honest answer to the question of how much I think the game is worth. How much is any game worth? In truth  I think that all games are overpriced. If I ruled the world there would be a price cap of €25 on AAA gaming titles. I don't have a logical explanation for this its just what my heart tells me and although I do so

Playing mmorpgs my way Part V: "Good Enough"

I have been playing a lot of Lotro recently and I am enjoying it very much despite there being a number of things about the game which could drive me to despair if I let them: the legendary weapon grind, the virtue grind, the radiance / raid progression grind.  The trick, for me, to not getting demoralised by game features I detest is the realisation that my characters don't have to be "the best". All they really need to be is "good enough". This is a very simple and you might think obvious position but it takes a conscious decision to embrace its implications. Game chat, game forums and gaming related blogs bombard us with specifications and stats. It takes a real effort to avoid slipping into a min-max mind set. It is well worth this effort though. It gives you the freedom to ignore those aspects of games that you don't like.  Adopting this position has improved my enjoyment of the game immensely. To borrow a phrase from previous commentators: I have le