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Showing posts from August, 2014

A month of gaming - Those I have finished and those I have not.

In the last month I have played about twenty different games. Rather I should say I started to play about twenty different games. In some cases I stuck with the game to the end of the campaign. In others I gave up with no intention of going back but there is a third category of game which just  got sidelined when my attention wandered to something else. These games remain in my "to be played list". Analysing the list it breaks down like this: A. Games I am currently actively playing: 1 B. Games that I played to the end of the campaign I started: 6 C. Unfinished games on hold that I will probably get back to: 4 D. Unfinished games I am unlikely to go back to: 9 Categories A and B are not really problematic except to comment that I really like finishing games. Those games in category B where I have finished a campaign give me warm fuzzy feelings. Given that the large number of unfinished games in categories C and D might seem worrisome. Ten years ago I would have been h

Splinter Cell Blasklist: Would the real Sam Fisher use non lethal takedowns?

Splinter Cell Blacklist offers three distinct playstyles: Ghost mode where you focus on stealth and non lethal take-downs, Panther mode which combines stealth with lethal take-downs and Assault mode which is guns blazing shoot outs. Different weapons and perks cater to each style and you are more or less encouraged to focus on one style.  Happily though you are not forced to stick to one style and I don't think that you miss out on any story elements by swapping between styles. This is important to me partly because I like variety but also because I tend to engage in a bit of subtle role playing in a game like this. I won't choose a course of action just to get the next achievement but instead I like to act in manner fitting with the protagonists mind set. When highly trained special agent Sam Fisher encounters a humble security guard just going about his job it makes sense that he would try to sneak past unobserved or at worst put the guard to sleep for a while. On the othe

The Bureau, XCOM Declassified: Turkey or Hidden Gem?

Is "The Bureau" a bad game or has it just been judged to an impossibly high standard? Firaxis's 2012 reboot of the iconic series XCOM, Enemy Unknown met with universal praise so why did "2k Marin's 2013 tactical shooter set in the same universe receive such lukewarm reviews? After reading some of those unflattering reviews I approached the game with hesitation. Now having played for a little over an hour I am confused.  I have only completed the long introductory chapter and one real mission but what I have seen so far is wonderful. This doesn't feel like a bad game. This feels like a superbly crafted great game. When does it start to fall apart?  The atmosphere so far is terrific. There is a beautifully constructed 1950's vibe going on with hard smoking square jawed men and women in severe suits who working for a mysterious government agency which is the last chance to save the earth from alien invaders. Lots of sound effects and incidental detail